World of Lakrustrun

Session 46 - 48
...I wrap my arm around his waist, and give him a wink...
-A rush for planning for the big event.
-The party in full swing, Arthur is appointed as the leader of Lantish and surrounding lands by Lord Mayor Goodenought.
-The Lord Mayor promisees to proved arms and military might to the area.
-The party finally picks a name for itself.
-The party approaches the representatives from Randell and speak with them about sending some of their fighters to be trained by Cody.
-James and party request an audience with the party to discuss the future
-A contract is presented, and declined, an agreement is reached. The party landing a monthly stipend and a residence to use as a Head Quarters in Freeport.
-Berry gives the party the means to teleport to Freeport.
-The party heads to Ormage to witness the battle; journeying with Cody back to the enclave where he plans to set up a base for training new rangers.
-Hobgoblins approach the party and inform them that a scouting party has spotted the main force of the human army, and is headed back to warn the Orcs in Ormage
-Crossing the river and making their way to where the Orc scouts were indicated to be; the party engages in combat, and is victorious
-The party spots the main body of the human forces off in the distance, and makes their way to the camp
-Speaking with the commander of the force, he thanks the party for taking care of the scouting force to preserve the element of surprise
-The commander puts the party in charge of small factions of the force, and the battle is joined.
-The distraction goes off without a fault, and the desired effect is achieved.
-Combat ensues, and the human legion emerges victorious, suffering negligible loses.
-The encampment is raided, and spoils are brought forward
-The party decides it is time to teleport to Freeport
-Headed toward their new home, the party is stopped at the guard gate leading from the lower quarter to the common district, by guards who seemed to look less like guards and more like hired thugs.
-Stopping Errich the thugs inform the party that his presence has been requested by Zofia
-Flavion decides that he will accompany Errich to see Zofia, and they are lead to a Tavern in the lower quarter.
-The remainder of the party makes it's way to their new abode, and are greeted by Sunshine, Ashley and Zak
-Errich speaks with Zofia about the new terms of working in Freeport, and about monies owed to the guild in arrears.
-Errich leaves, and makes his way to the house.
-Flavion requests an audience with Zofia, and speaks with her about finding others who bear the crest that currently possess.
-Zofia agrees to his request, and tells him that this would leave him in her debt. Flavion agrees.
-Leaving the party all unites back at the house, and discusses the future, and what has happened.
-The party is given a gift left by Laurisa (The owner of the bakery here in Freeport) and scones are shared.
-Errich and Zak leave later that evening to do some work (explained by Zak where they are required to have some money each week, as well as a percentage)
-Errich shows Zak up and makes him look bad
-The morning comes and the party sets out on their separate ways.
-Clod and Calgrim head to see the Silver Pony merchant guild Head Quarters.
-Gemma and Vanya head to the temple district.
-Errich engages Zak in a contest as to whom the better thief is.
-Clod and Calgrim gain a contract escorting a caravan containing farming implements to Cliffport
-Leaving they decide to do some shopping and come across a merchant selling potions.
-Clod makes a game out of tormenting the elvish merchant by shaking some of the potions up in his cart.
-Calgrim sees some items that he recognizes, and plans to buy. He speaks with the cart vendor about returning in a week to purchase some of the items.
-They then head off to mess with a shop owner
-In the mean time, the two priests head to their respective orders, Gemma speaks heads to worship at her temple, and is spoken to by one of the order about Camus and his suspected whereabouts, and company.
-Vanya is almost taken in by a charlatan at her order
-Calgrim and Clod mess with a curiosity shop owner feigning interest in purchasing his most prised item, only to smash it to bits.
-Calgrim convinces the owner to take his 'magical' dagger in trade
-Errich and Zak make good on their daily work. 
-Errich is drawn into a murder with a harlot
-Errich still makes out with the larger of the hauls for the day.
 
 
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Session 40 - 45
...I think you've had quite enough to drink...
-The party upon returning to the orphanage posts a watch for the night
-Lonnie's goons arrive early the next morning, and a battle ensues, where the party kills off all the attackers, but not before the orphanages is burned to the ground.
-After the party relocates to one of the local inns, they await morning and meet with Jame Goodenough, (mayor and representative of the council of Freeport) explaining to him that Lonnie has been killed; explaining that Lonnie had all but threatened them on their visit the previous day. They also explain about the night time visit from Lonnie's thugs.
-James thanks them for their dealing with Lonnie, and he explains that Lonnie has been a thorn in his side for quite some time now. That he could not be dealt with as he was well connected to some of the underworld contacts in the area. He further explains that the party had better be on the watch for further trouble.
-Leaving, Camus the Gnome mage decides that he would like to pay a visit to the mages tower that resides beside the Mayors Home. Upon attempting to enter the open archway that leads to the courtyard surrounding the tower, Camus is thrown back.
-Swearing revenge upon the mage who owns the tower. The party departs, and heads back to the inn they were staying at around the corner from the statues in the Lower Quarter.
-Gemma makes her way to a bakery where she arranges to pickup some cup cakes.  She also makes a stop at lingerie shop where she arranges for some garments for Arthur.
-The message for the trip back to Lantish was received, and the party gathered at the residence of Yong (The Student mage living in Freeport), accompanied by the delegates from Freeport (James Goodenough, a Female Elf, and a Male Dwarf); from there they were teleported back to Lantish.
-Arriving in Lantish, the party escorted the delegates to the Golden Dragon Inn, and requested Alec send Chaunacy to collect Arthur. 
-The delegates met with Arthur and Noe casting some sort of spells on the common room; finally telling thje gathered people that they would 'sleep' on the decision.
-In the morning, the delegates decide that they would support the appointment of Arthur as Regent of the area, (to whatever title was appropriate). They further told the party that they would be departing back to Freeport. James confides in the party the they have much to attend to (The death of Lonnie being one of these problems to be solved) and that the party had an open invitation back to Freeport if they were looking for further employment in the future.
-Gemma gives Arthur his new 'Gifts' (the lingerie and some of the cup cakes, others she shares with Maria, and the party)
-When later visiting with Arthur at the Manor house, the party learns that he has appointed Chaunacy as his Chancellor; which the party agrees is a good decision. Maria and Alec let the party know they will sorely miss him, and that they are on the look out for a replacement.
-During the meeting the party (Gemma, Vanya and Clod) convince Arthur that it would be a good idea to hold a calibration to announce his new appointment. They further convince him that it would be best to invite the local leaders from the surrounding town and villages.
-Gemma meets with War Chief Lamont about the missing priests and Rangers that he fellow brothers and sisters were send in search of. She learns that they have had little good luck in the endeavor, and have only found the dead in their search.
-The party convinces Arthur that they should take Chaunacy with them on their diplomatic mission so that he learns the ropes of how to deal with the local leadership, and introduce him as their contact to Arthur.
-Chaunacy decides that he wants to learn how to fight, and goes shopping for arms and armour
-Returning with a two handed sword, and ill fitting chain mail, the party soon educates him on the finer points of picking weapons that may be more suited to his abilities.
-They return and purchase a short sword, and some tailored leather armour with the Lantish crest on it.
-An uneventful trip to Randall, leads to a cool reception by the towns folk. This is soon turned around by some good news from Clod about the leadership changing, and promises of aid from Lantish in the future.
-Chaunacy gets himself caught up in the merriment (free drinks provided by the party) and soon finds himself more than a little intoxicated (Clod takes this opportunity to teach him about fighting, in that you need to learn how to take a hit, and knocks him out cold)
-Arrangements are made for the leaders of Randall to show up to the ceremony. The party stays the night, and departs in the morning.
-Upon arriving back in Lantish the party takes an audience with Arthur and informs him of the success of the diplomatic mission.
-The party is presented with some baked good that Maria plans to make for the event.
-The journey to Exran is undertaken. The party leave on the next morrow.
-The journey once again, uneventful, the party arrives into a quieter town of Exran (They have never journeyed here in the past)
-They are greeted by a woman in red robes, flanked by some larger gentlemen whom insist that they await preparations being made in the Inn
-Errick witnesses some peculiar behavior in the Inn through the windows.
-A plot is soon uncovered by the party that the town has been taken hostage, and that this woman (known as Sharon) is the leader of a band of thugs who are extoriting the town.
-The party makes quick work of Sharon and her Merry men. Killing 2 and capturing both Sharon and one of her men. Additional men escape.
-The barkeep (Marret); who, it turns out is no barkeep, but the brother of the former barkeep, is nominated to one of the new roles as representative of Exran; as is one of the farmers (John); who the party encountered while chasing the escaped men.
-During the celebration for the liberation, the party buys more drinks, which Chaunacy partakes heavily once more (once again, Clod give him a lesson in humility)
-Journey back to Lantish is once again uneventful.
-The party takes an audience with Arthur once more, he seems to be more nervous as the date nears.
-The party meets with Maria, who presents them with some baked goods once more.
-Errich tries to meet up with Kip to tell him about the problems in Exran and inform him of possible intruders on his turf; and mildly suggest to him, that he interview this Sharon who is now a resident of the local jail.
-Party journeys forth to Kepling, where they have traveled in the past. Once again the journey is uneventful. 
-During the journey Chaunacy is warned off drinking during this excursion.
-The party arrives and heads for the larger more respected Inn in Kepling The Mermaids Flagon, where they once again are greeted by the local Bigot (Gordon) who, Clod promptly puts in his place by knocking him out cold.
-The party asks the barkeep to speak with Grandma Mary.
-While waiting for Grandma Mary, Laura (Erroyl the barkeeps daughter introduces her self, and endears herself to Chaunacy, her intentions are made plain)
-Grandma Mary arrives and takes note of all things transpiring, and agrees to journey to Lantish for the celebration
-A party ensues where Chaunacy makes a better impression of himself on Laura
-Journey back to Lantish, where the party encounters a wagon that is suspiciously over loaded, where the guards (Silver Pony Merchant Guild) claim it to be food stuff for Kepling.
-The party arrives back to Lantish, where Clod decides to check in with some of his contacts  as to the identity and nature of the caravan they witnessed bound for Kepling.
-Clod learns that strange shipments from Freeport have been making their way through Lantish as of late, destine to locations that lie beyond the county of Hendar, in some cases he knows the destination lies within the boundaries of Cliffport (the human kingdom to the north)
-The party once takes an audience with Arthur, and decisions are made that Chaunacy need not travel the final leg to Ormage with them.
-Gemma makes arrangements with her order to have Chaunacy take lessons with the warrior priests of her order.
-Party arrangements seem well in hand.
-Errich once again meets with Kip, who he informs about the shipments making their way though Lantish.
-The party journeys forth to Ormage, and soon finds new occupants have taken up residence in the village. It seems that the Orcs that had surrounded Lantish now have built themselve a War Camp over the ruins of Ormage.
-Calgim makes a daring plan to strike a blow to the bridge that links Ormage , and manages a good job of destroying it for the time being.
-The party upon leaving journeys back to the Enclave, where they discover an intruder (Cody has taken refuge here for the time being, during his crusade in locating and burying any remaining of the rangers who were wiped out.
-The party loads up what remains of the wine and ale, and has Cody tag along back to Lantish.
-On the trip back, the party runs into the Hobgoblins that they crossed so many weeks before, they explain that they are harrasing the orcs in their Camp, and they agree to keep them from rebuilding the bridge, hoping that the party will be able to raise an alarm in Lantish, to have an army come an deal with the orcs.
-Arriving in town, they have an audience with Arthur, and explain about Ormage.
-Arthur decides that to have Noe contact Freeport for aid in dealing with the Orcs.
-Noe explains that a force has been dispatched from Freeport.
-The party does some housekeeping and shopping. Creating Ales and Wines, arranging services for the celebration.
It is discovered that Chaunacy has gone missing. At first it is assumed that he and Laura (who recenetly arrived in town, and is now working for Maria and Alec at the Golden Dragaon) have snuck off.
-Further inquires reveal that Sharon has made good on her escape, as well as her aid.
-Investigation leads the party to a guarded warehouse, where a battle ensues with men dressed in the garb of Cliffport.
-The battle goes well… but that is where we leave our heroes this time…
 
 
 
 
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Session 37 - 39 Recap
... IT's A TWAP! (Admiral Ackbar)
-The party starts off their adventures having just taken care of the drow who had attacked them at the Hydra's Head
-The bodies just cooling in the falling snow and sleet outside, and Ken the Innkeeper already at the PC's blaming them for the damages done.
-Gemma makes quick repairs of the damages done by both themselves and the drow. Vanya makes a financial appeal to Ken to let them stay a longer duration. 
-Ken agrees begrudgingly. He lets on the he feels that he is getting the cheated side of the deal, as he is sure that his inn (his lively hood) will be the price that he ends up paying.
-The party again begins the task of fortifying the bar, and awaits dawn.
-When the morning comes, they head out the see what damages have taken place.
-Errich finally confides in the party about his visit from his 'friend' the other night, and the party heads off to speak with them.
-Arriving at the orphanage, the party makes their way to the door, as quietly as possible.
-Finding the door open, the party enters, and soon makes contact with the members of this thieves guild faction (Ashlee [whom they already had met] Sunshine [Half Elf – Female – Leader of this group] and Zac [Human – Male – The Muscle]
-They soon learn that this group was also attacked, and that they repelled the drow, but Ashlee was injured in the conflict
-Vanya and Gemma do their best to heal her. She is soon well on the mend.
-Speaking with Sunshine, they learn that this group is not affiliated with the main guild of Freeport (in fact they are not even sanctioned)
-The party decides that they will hold up with this group as a means of defending themselves
-Susnshine says that she had some information of the whereabouts of the drow. 
-Showing the party they make their collective way to a former thieves stronghold
-Deciding to search around the place, they climb on a roof top and use a trap door to make an entrance.
-Zac (Trying to make an impression upon Vanya) decides that he will take the front, and opens the trap door, finding it trapped!
-Charging down the ladder, the party finds the room empty save a solitary stool, and a bed that looks unused
-Climbing up the ladder again the party crosses what appears to be a sky bridge that links to another twin building 
-Again, Zac decides to show his prowess as a thief, and makes a try at detecting traps on this door, finding none, he again opens the trap door, finding it again, TRAPPED!  
-Zac, feigns being ok, but is close to dropping at this point. Vanya concedes, and heals him which only makes him believe that he has a chance.
-Entering this room the party notices the same sort of furniture in the room, searching around they find what appears to be a trap door in the floor.
-Climbing down they make their way through a tunnel, and find what appears to be a ladder up (minus the ladder)
-It appears to be a tunnel up, where a rope ladder would hang, but the ladder is no where in sight.
-The party heads back to the houses, and makes their way out, leaving via the roof hatch, they determine which way the tunnel would have headed, and make their way to a house that borders on the city wall
-Approaching the door, they are halted by an elderly gentleman who tells them to leave him be
-The party taking no guff from the old man, storm the house, and tell the old man he is more than welcome to contact the guards (which he does)
-The party begins to search the house, finding what appears to be a false barrel in the mans basement
-Searching around they find what appears to be a secret door that opens only one way (from the opposite side)
-Now the party decides to head out of the area before the guards arrive
-Heading back to the orphanage, the party fortifies the house, magically trapping the doors, and having the thieves trap the upper level windows.
-No contact is made, and in the morning the party decides that it is time to head outside of the city to see where the basement tunnel may lead
-Following the extension on a map, the party finds that the tunnel would lead to a shanty town on the outskirts of the city wall
-Arriving at the city gate, the party notices that there are only two guards posted there, and that the shanty town looks nothing like anyone remembers it (looking like brand new construction)
-They begin to search the houses, and break into a few
-The party notices some one in one of the guard towers take notice of them, and the shadow soon disappears.
-Guards begin to make their way toward the party, and confrontation takes place where threats to the guard captain are made
-The captain leaves, leaving a contingent of men to watch the party
-The party continues breaking into houses, eventually finding one that has a door in the floor.
-Sunshine, Zac and Ashlee keep watch from a fenced backyard, watching for the approach of the guards
-The party heads down into the darkness
-An encounter ensues, where the party emerges victorious
-They find the one way secret door through to the cellar on the other side of the city wall.
-Sunshine shouts down that a large contingent of guards are headed this way, the party decides to exercise the better party of valor, and flees using the secret door. Spiking it shut on the opposite side.
-They descend the rope ladder, and head to the abandoned houses, leaving via the roof hatch
-Headed back to the orphanage, they are greeted there by the stable boy from the Hydras Heads
-He informs them that a messenger from the Mayor has been to the bar, and left a note (sealed) for them.
-Cold tips the boy a copper (cheapskate) and the boy rushes off with his torture, ensuring that Clod knows that he is nonplussed.
-The message is an invitation for the party for an audience with the Mayor. For the morning.
-Preperations are made for the coming evening, and the party rests. More specific traps are set.
-The morning is pouring rain (cold icy rain), the journey goes well, with the party againn having to change gates they use.
-Lonnie makes an appearance to the party prior to their audience
-The party catches something that he says to one of their escorts about having a meeting with them after the Mayor is finished meeting with them.
-The meeting goes well enough, with the party coming clean about their activities.
-The Mayor makes mention that a good thieves guild is good for city business, in that it keeps the populace's eyes off the rulers, and interested in their purses, and not upset about paying taxes to keep them safe with a city watch.
-He further says that he fully supports the party's activities in the past few days.
-He confesses that the meeting is about the envoys being sent to Lantish, and that they would be leaving in the next week. He invites the party to join them for a return journey to Lantish as they will be teleporting there.
-The party agrees, and arraignments are made to have messages dropped in the lower quarter in the statue of the Dwarves hands.
-Leaving the meeting, the party is escorted to meet with Lonnie.
-Lonnie makes no disguises of his motives for seeing the party. He seems interested in fulfilling the party members desires to 'hurry' along their visit, to make their stay as short as possible.
-The party tells him they are not interested, which Lonnie is disappointed about.
-Upon arriving back at the orphanage, the party again sets up the traps around their perimeter. In the morning, the only thing they find are tracks in the snow outside leading to a note that is pasted to one of the windows. An invitation to meet with Zofia, whom Sunshine informs the party is the leader of the Freeport thieves guild.
-The party decides to go to the meeting, in the lower quarter.
-Meeting with Zofia, she seems to know much more than the party anticipated. She seems interested in having the party conduct a raid against Lonnie. She feels that he has had a hand in the Drow incursion, and that the best way to get information about it is by infiltrating his home.
-She passes along some information including where the guards who work for Lonnie hang out, as well as where Lonnie's home is.
-Zofia also explains why she tolerates smaller factions outside of theives guild, also explaining about how it is sometimes in the best interested of all parties to have some one caught doing something wrong, so that some one can be blamed and punished. Just none of her people (excepting those who do not make the 'cut')
-She reveals to Errich that the raid on the orphanage years ago was carried out by her predecessor, and that actions like that one lead to his down fall. She reveals a scar on her face that she says was a present from the former leader, just before he 'decided to feed the fish for a living'.
-The party leaves and goes to check for a message at the statues. While there they notice some one watching them. They gives chase, and realize that it is one of Zofia's men. They return the man, and head back to the orphanage to plan their raid.
-The raid is carried out by Errich, Ashlee, Zac, Sunshine, Clod and Vanya. They scout the house out, and Sunshine finds the point of entry. (A basement cellar storm door).l The four thieves enter while the other two keep watch outside. Watching a guard making rounds.
-They enter, and sneak about, splitting up when they reach the main floor. Errich encounters a sleeping guard, who he leaves, finds notes and a set of books in a library. Taking care to hide his search, he plants evidence by the sleeping guard.
-Entering the main room, Errich sees Sunshine and her party moving from room to room upstairs. He catches sight of some blood on Ashlee's dagger.
Searching upstairs, he comes across what he can only assume is Lonnie's room. Entering he finds Lonnie dead, stabbed to death in his sleep.
-Errich searches the room, and finds a secret door, where he finds a small chest, as well as an additional set of books.
-He takes one of his daggers and stains it with blood. Planning to plant it on the guard downstairs. 
-Sounds of the guard stirring, and papers being fallen upon. The guard is suspicious.
-Errich makes his way to Sunshine's party, and they make their way to the back set of stairs. 
-Errich checks and plants the dagger with the papers where the guard was sleeping.
-An alarm is sounded as the guard begins to shout.
-The thieves make their way out the back cellar, and relock the entry.
-Heading back the the orphanage, the party calls it a night!
 
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Session 34 - 36 Recap
Once again, a massive catchup
-Starting off their day as a shopping trip, the party goes out to spend money in the big city
-Drakon and Gemma head to the market place in search of vendors, joined eventually by Falvion and Calgrim
-Gemma finds a new contact who brews spirits, and samples some of his wares. She agrees to buy a new grain (White and small) that they use in distant lands to brew other kinds of spirits. She is pretty sure that she wil be able to make a new kind of brew.
-Drakon finds his way to an armour and weapon smith, both of dwarven persuasion, purchasing a new set of hand axes
-Gemma speaking with the armourer purchases a new set of chain mail armour from the dwarven armourers, the armour turns out to be of very high quality, and protects her without having to make disadvantage checks on stealth
-Flavion decided that he might like to have a backup to his pistol and purchased a set of daggers (the dwarf delivering on one of a set of two)
-Both Flavion and Calgrim head to the animal handlers to shop for creatures to keep as pets, Flavion purchasing a mastif and Calgrim purchasing an owl.
-In the mean time Errich decides to check out a building from his past, exploring it, he realizes that there are foot prints in the dust that lead upstairs, and into the kitchen. (looking like they are keeping careful to conceal both their numbers and sizes)
-Upstairs, he recognizes the sleeping quarters, and realizes that the foot prints lead to separate beds, but have been laid out to conceal how many and the size of the foot prints.
Inside the kitchen, he finds some food, but little other evidence. When getting ready to depart, he realizes that the ashes in the fire look new. Fresh.
-Shopping over, the party heads back to the Hydra's Heads for the evening. Meeting for dinner, where they notice an young female Gnome watching their party from one of the corners. 
-When the party corners her, they find out the she not only knows Errich (Clod standing at door, many party members sitting at her table)
-She introduces herself as Ashlee and tells Errich that she recognizes him form his previous life in the city. She says that she tailed him from the orphanage that he had previously visited that day.
-Errich is enticed into visiting with Ashlee back at the orphanage to meet with her and her associates, the time was closing in on curfew
-Leaving in a hurry, Errich realizes that he is being followed, and ducks down an alley once again, and kills another unsuspecting victim.
-Returning to the inn, Errich meets up with his friends, and good times ensue.
-Some of the city guard spend the night in the inn in the common room, the party finds this very strange
-The party questions both the guards, and Ken (Owner of the Hydras Heads) about the guards spending the night, and are told that this is not unusual since the curfew has been in place
-That the streets are dangerous at night, where people have been killed, and that there appears to be some sort of turf war going on between two rival thieves guilds.
-Ken tells the party that there is nothing to worry about, that he has paid up his dues to the local guild, and that they will be safe staying at his establishment
-Flavion and Calgrim make attempts to train their new pets
-Errich decides that he wants to keep his meeting to himself from the remainder of the party.
-The party begins to notice shadowy figures moving about at night after curfew. 
-The next evening, the party again notices shadowy figures, and this time there are no guards at the inn, Vnaya suspects that these are Drow, dark elves
-Tensions rise, and the party becomes nervous.
-The next night, the tension breaks, as the drow make their move, and attack the inn
-A battle ensues where the drow poison is incorrectly used! (Stupid DM)
-The party quckly deals with the drow, and searches the bodies.
-LEVELS ARE GAINED!!!!
 
-- Please be prepared to Level up next session --
 
- This week will be a double session, both Sunday and Monday -
 
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Session 33 Recap
'Big town, small minds...'
- Arriving through the teleport spell, the party feels the sensation of stepping forward, then being pulled, a gut wrenching experience
- Before departing Noe warns the party that Freeport is not like Lantish, they will be less likely to find racist in Freeport, but also less likely to find anyone to care about them
- He also told them that they would not have transport back from the College, they would have to either ride land transport, or find their own way to teleport back suggesting they try and find a former student named Berry Lightly
- The building they arrive in, a sheepish mage greets them, youngish, he seems to be nervous greeting the newcomers.
- Introducing himself as Yong he apologizes for not being able to give the party a proper greeting, and say that he needs to depart for his day at work. He explains quickly about the layout of the city, with the quarters, and about the market. He also tells the party that they can seek quarters in some of the local Inns
- Rushing out the door, the party soon realizes that Yong lives alone in a few rooms in a rooming house in the Lower Quarter
- They make their way outside and find a place to stay. Soon asking about how to get a audience with the mayor (as the are told no one meets with the council, and that no one even knows who the council is anymore)
- The party arrearages to meet with the mayor, and has a run in with the Chamberlain (Lonnie) at the castle
- They are to return in the morning, where they arrive early, and are escorted in ahead of the others who were waiting for a meeting
- The Mayor seems a fair man, and agrees to pass along the information to the council.
- Leaving the castle, the party picks up that they are being tailed, they soon capture the intruder, and question him
- They are told that the chamberlain hired him to keep an eye on them, the party deals with the thief, and throws the body down a local sewer grate
- Leaving they start to make plans for their stay
 

 

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Session 32 Recap
'Free Ride!'
- Speaking with Arthur the party decides that it is time for him to move in to the Golden Dragon, where the party can better protect him
- Arthur decides that he will need to send some people to Freeport instead of just word
- He speaks with Noe and has him send word to a contact in Freeport
- The party discovers that Lady Kasandar Summergale was once one of the nobles of the court of Freeport, who is now in disgrace
- The discover the plot of Elliot Edgar and her to have the Marquis De Beer replaced with a Doppelganger, who was to appoint Lady Kasanader as the Marquis Heiress, only to have the party foil the plan
- The secondary backup plan of having Orc raiders take the town again foiled by the Hobgoblins and the party 
- The volunteer to be send to Freeport as the representatives to Arthur in hopes to secure his claim to ruler ship of the town of Lantish
- Cora explains to the party that the communication bracelets that they have been using can not be removed from communication with the one now held by Sal Proto, so in place she gives them a new set with the additional ones added to their ring
- Noe informs the party that he has a way for them to travel to Freeport very quickly, he explains that all the mages of Freeport (for the most part) are former students of the College, and he has stayed in contact with some of his former student.
- He arrange teleporatation from the College to Freeport when they are ready
- Clod picks up his Plate Mail armour he had refit from the former Elliot Edgar.
- The party readies for the journey, and travels forth
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Session 31 Recap
'Kill them... kill them all!'
- The party prepares for the coming morning, and readies all their considerable assets in anticipation of Arthur's coming affirmation to the seat of Marquis
- The morning is cold, and Gemma decides to bring warm drinks out to the guards the baroness has stationed outside of the summer home.
- Clod also attempts to socialize with the guards who are in the street Neither meeting with any great success 
- The guards seem to not want anything to do with the party members, putting a few of them on edge
- Errich decides that he will take up a position in the barn, and heads to the second story
- Verric, and new comer Calgrim take up post at the top of the main staircase on the balcony overlooking the main entrance. 
- Arthur continues to be a nervous wreck, and Vanya and Gemma attempt to calm him down, Gemma taking him to the Parlor to pray to her god Paxor
- Vanya gets a bad feeling from Kringle, and she decides that she should call him back
- Errich lets him in on his way out
- Closer to 11 the baroness with her entourage arrives, her, and her captain, and bodyguards
- Her guards push into the main entrance and fire a volley of crossbow bolts at Veric, immediately killing him
- They are quickly followed by Lady Kasandar and her captain, and body guards
- A new figure makes his way to the house as well, from the same direction as Lady Kasandar, he a portly greasy man, dressed in plate armour
- Lady Kasandar points around the room, as screams, 'Kill them all!' and the battle is joined.
- The battle goes well for the party, and they soon get the upper hand, dealing out damage to both spell casters almost immediately
- The captain and one of the body guards pursue Arthur into the parlor, and disappear
- A new figure shows up welding what can only be classed as a hand cannon
- The battle ends when the last of the guards is stopped dead, and only continues when the Captain and his henchman show up from the side door leading into the prep rooms for the parlor, with Arthur in tow, a knife at his neck
- The captain demands that they drop their weapons, or Arthur will pay the price
- The party refuses, and kills the body guard immediately, leaving the Captain with no prisoner, and no way to escape, he bolts to the door, only to be confronted by the new comer, and his hand cannon
- He is soon brought down
- Arthur is gracious, and the party begins the search of the rooms at the Golden Dragon, and her carriage in the stables of the Inn.
- They find a large forture, and decide that the carriage has now become property of the party 
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Session 30+ Recap
...Ok, okay. I missed a few... who knew you were actually reading these.
Just a quick apology here. I did not realized that you guys were actally reading these. No one bothered to let me know, so I just stopped updating. I will make a concerted attempt to keep it up to date. I do not know what session number we are on, but I know it is well past 30. So I will label this one 30, and start from there for the next ones. 
This Easter weekend promises to be filled with all kinds of role playing fun. I have some big plans for the two sessions this weekend, and I hope that everyone is able to make it. I am aware that we all have family commitments, and such, but I hope we can make use of the time.

- Many of the party members had news about events in their lives (story updates), and some were more pressing than others.
- Camus had it revealed to him that the head of the chapter of his local order, was a traitor.
- Camus speaks with Lady Elona about his concerns with Illumi Marik
- He convinced Errick to check in on the offices of Ilumi Marik using his ability to stay at the order as a cover for entry
- Errick finds some incriminating letters, written in the same magical script that they had identified before
- He also found two poisoned daggers in the office.
- Bringing both back to the party, they took their concerns to Arthur, who had Noe translate them, revealing that there was a plot to have Arthur murdered when the delegates arrived from Freeport
- Camus confronts Marik, and a battle ensues
- Marik is knocked unconscious, and Camus deals the killing blow
- Mariks body is questioned via speak with the dead
- The party learns of the plot to kill Arthur, and that Sal Proto lies at the bottom of the plot
- They learn of the meeting place where Marik is to meet with Sal after completing his act of treason
- The party forms a plot to act out the murder of Arthur while keeping him safe transformed as a harmless bunny wabbit.
- The enactment goes better than planned, and Gemma heads out to some local taverns to spread the rumors of Arthur's untimely murder
- Having spread the seeds of lies, the party decides that it is time to confront Sal once and for all
- Borrowing more horses from Arthur (with the promise of returning these horses alive the party heads out to where the meeting is to take place
- They arrive, and find the bodies of many rangers scattered about the entrance to a crypt
- Clod plunges his blade into one of the corpses, just in time to have it stand up, with some of it's fellow fallen
- Dispatching the walking dead quickly, they move on into the crypt
- Finding close to the entrance a ghast, and some of his ghoul friends, the party quickly deals with them
- Moving forward, the party finds a secret door that leads to another part of this crypt
- Finding just inside the entrance some specters, who the party defeat fairly quickly, taking minimum damage
- Moving forward into the crypt, the party soon comes across a large room where a battle with Sal Proto, a wraith, some specters
- Camus is felled during the battle, but seems to regain conciousness
- The battle over, the party decides to divide up the spoils, and Camus takes more then his share
- During on of the watches, Camus steals some more of the loot the party had taken from Sal and the wraith (Specifically his spell book, and rings)
- Shoving the teleport anchor into his bag of holding, Camus (now revealed to be Sal) teleports out of the crypt
- The party angry at both Camus (and the DM) Errick sets off in search of him, to no avail, awakening more undead, he flees back the way he came 
- The party decides that discression being the better part of valor, they decided that a quick retreat from the crypt is in order, and head back to Lantish to tell Arthur about what has transpired
- Arriving in town, they head off to their respective orders, and temples to inform all who need to know to watch out for Camus
- Gemma implores her order to send out a contingent of armed clergy in search of the deligates to warn them about the possessed paladin
- The party meets with Noe, and tell him it is time to transform Arthur back to his human form
-  Speaking with both of them about what has happened to Camus, the party grieves the loss of a friend.
- Noe explains to them that Sal maybe more of a powerful mage then orginally they realized, and that he had a student who knew more about Sal then anyother at the college
- Introducing Beltix, Noe explains that the Gnome is very adept at magic, and the he is a capable caster.
- Beltix explains that Sal is likely looking to become a powerful undead, that is what he was seeking out in the crypt from the wraith, some secret there about the transformation ritual.
- The party recieves a message from their Sending Stone bracelets, from Sal.
- Telling them that he now possess not only a new more capable body, but also that he now knows their locations, through their bracelets.
- He explains that he will wait to take out his revenge, that the next time they meet, that he would be the 'Victor' (ahem he he he, no one caught that one)
- The party has little time to prepare, and decides that they want the bracelet that Sal poseeses to be unlinked from their ring (placing the bracelet inside a bag (not really sure how that prevents anything) they take it to be examined by Cora
- Cora assures them that she can have the bracelet missing form the set removed, and that she can add additional bracelets to the ring for additional party members.
- The party is informed by Arthur that the delegates should be arriving on the morrow, and that they should prepare any measures that they feel will be necessary
- The party decides that they need to hire some of the local ruffians from their friend Kip (hiring 4 archers for the price of 100 gp), the party arrived in time to have Errick walk in on Kip dispatching one of the members of the guild
- Errick keeps quiet about what he has seen, and the party speaks with Kip in a short conversation, where they learn that the thieves guild leader is growing weary.
- Setting up at the Summer home, the party prepares for the arrival of the deligates
- Most of the day passes, and no one shows
- Just before dinner, the party is witness to the streets being shutdown infront of the summer home, and a carriage arriving.
- They speak first with the captain of Baroness Kassander's personal guard, then with Lady Kassander herself (whom they find to be snide and smug)
- Lady Kassander's Captian explains that they will be spending the night at the Golden Dragon Inn (which they take over) and that there should be another delegate arriving in the morning
- Gemma inquires about her group of Clergy sent to meet the delegates, but finds that they did not see them
- Gemma sends an inquiry to her order to find information out about the group
- The party prepares for the morning, and rehires the locals for protection
 
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Session 27 Recap
"...I yell back some generic Orc name; like John Smith..."
- The party rested, as some were heavily wounded
- A watch was set, and fires stated in the hearth of the kitchen
- Breakfast was prepared from food stocks in the storage room
- A 'Hidden Passage' was found under some of the crates in the storage room
- Camus decides to attempt to set a trap through the arrow slit, failing miserably at first, but evnetually managing, narrowly avoiding detection from the returning human whos room they tossed
- A brief converstion ensues where the party just manages to keep out Elliot Edgar 
- The party sets the trap and blocks the doorway, now deciding to head down the passageway, breaking the ladder on the way down
- They travel a good long distance through the underground passages that seem to almost be 'eaten' out of the rock
- An additional ladder to the surface is found, and marked on the party's map of the area
- Camping for the night, the party encounters another small band of orog in the underground passageway
- Encountering a few forks in the passageway, the party eventually manages to navigate back to Lantish where they make their way to the surface
- Meeting with Arthur and Noe the party relates what they have discovered
- Arthur relates that word from Freeport has been recieved, and it is looking well for him taking over Lantish
- Vanya speaks with Noe about Krinkle and his collar
 
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Session 26 Recap
"...I roll the burning body down the stairs..."
- After resting and recovery, the party overhears the sounds of voices from the mouth of the cavern below
- Taking advantage of their superior position they unload a volley of arrows and bolts on the unsuspecting Orcs in the valley below
- The orcs wisely take cover in the mouth of the cavern, and call for aid
- The party makes its way down and engages in combat, making short work of the orcs
- Deciding that their best course of action is to move forward, Veric ignites one of the orc bodies, and attempts to hurl it down the stairs (using both his powers and one of his cocktails)
- The body makes it's way partial down the stairwell, and burns on the stair
- The smell of burning orc becomes too much for the party, and they head down
- Battle ensues just beyond the first room where an arrow slit is used to some advantage of the orcs until Clod uses his sword to end the advantage
- The party begins to explore this new area and comes across another bunker of sorts the orcs seem to be using
- One room stands out from the rest as clean and orderly (definitely not an orc room)
- The room is tossed, and a scroll similar to the scrolls from The Enclave are discovered (enchanted to prevent reading)
- The party continues to explore, and find another group of Orcs in waiting for them
- Battle ensues, and the party seems to be making some headway
- Krinkle hears something coming from a secondary entrance, and goes to investigate
- All goes dark from the cat as he is felled by a volley of arrows
- A second group of Orcs with a Warchief joins the fray
- The party just survives, and Krinkle is revived
- A large treasure is foung
 
 
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